magnify
Facebook Twitter E-mail RSS
formats

RANCANG BANGUN GAME EDUKASI PEMBELAJARAN MATEMATIKA MENGGUNAKAN ADOBE FLASH CS3 STUDI KASUS SD NEGERI 65 PANGKALPINANG

Johannes Eduard
Teknik Informatika STMI K ATMA LUHUR PANGKALPINANG

Jl. Jend. Sudirman Selindung Lama Pangkalpinang Kepulauan Babel

Email : h.jo32@ymail.com

Abstract
The development of information technology nowadays is raising up, computer is not only as communication network, but also as other areas such as entertainment, business, education, etc. In education field, computer is used for learning and teaching example for teaching mathematics. Mathematicshas been teaching from elementary school. A lot of manual method has been employed in teaching methods, but the conventional methods seem useless since they are not interesting nor interactive. An effort to improve teaching and learning mathematics makes available an application or a program to be applied as a tool for facilitating the teaching and learning process. The existence of educational game for mathematics is expected to be a motivation for students in improving the numericy ability, bored down learning mathematics and motivating to learn it as well. The research stages are started from data collection by using field survey, literary study continued by system analysis, designing, implementation and testing by using blackbox technique. The result found that educational game for teaching and learning mathematics is proper for student.
Keywords: Mathematic, games, education.

Download


You must be logged in to post a comment.

Home Jurnal Mahasiswa TI RANCANG BANGUN GAME EDUKASI PEMBELAJARAN MATEMATIKA MENGGUNAKAN ADOBE FLASH CS3 STUDI KASUS SD NEGERI 65 PANGKALPINANG