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APLIKASI GAME EDUKASI PEMBELAJARAN MATEMATIKA KELAS 3 SD STUDI KASUS SD NEGERI 62 PANGKAL PINANG

Fransyah Fitrian
Teknik Informatika STMIK ATMA LUHUR PANGKALPINANG

Jl. Jend. Sudirman, Selindung Lama, Pangkalpinang, Kepulauan Babel

Abstrak
The main purpose of this paper is to design an educational game math learning application that can provide entertainment for players. And useful for educational purposes, this game also has a goal to help the student / student in terms of learning. As for the math lesson is one one of the lessons learned from the basic level, a wide range of manual used as a learning method, but in a time long enough to be boring for children because pembelajran system less attractive and interactive. An effort to improve mathematics learning activities is by providing applications and programming to be applied as a tool to facilitate the learning process. Given this mathematical learning educational game children can be expected to improve numeracy skills and eliminate boredom and fear motivated to learn mathematics in order to improve the quality of their learning.Stages in the process of this research is the data collection phase by conducting surveys, library research, and systems analysis phase, design phase, implementation phase, and phase of testing using Blackbox techniques. Once the technique is tested using the Black Box, an educational game for students learning mathematics deserves to be used as a learning process.
Keywords: Math, games, education

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Home Jurnal Mahasiswa TI APLIKASI GAME EDUKASI PEMBELAJARAN MATEMATIKA KELAS 3 SD STUDI KASUS SD NEGERI 62 PANGKAL PINANG