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GAME EDUKASI PENGENALAN NAMA HEWAN DALAM BAHASA MANDARIN MENGGUNAKAN ADOBE FLASH CS3 STUDI KASUS SD152 SIMPANGKATIS

Yandi
Teknik Informatika STMIK ATMA LUHUR PANGKALPINANG

Jl. Jend. Sudirman, Selindung Lama, Pangkalpinang, Kepulauan Babel

ABSTRACT
Development of Information Technology are now increasing, the computer is not only used as a communication network, but can also be used in a variety of fields, including for education, entertainment, and so on. As for the Chinese today is one of the lessons taught from the primary level, a wide range of manual used as a method of learning, but in a time long enough to be boring for children since pembelajran system less attractive and interactive. One way to improve Chinese language learning activities is by providing programming for the application and can be applied as a tool to facilitate the learning process. With the educational game pemgenalan children are expected to improve the ability to recall and eliminate boredom and fear to learn Mandarin and motivated to improve the quality of learning. Stages in the research process is the stage of data collection by surveys, library research, and testing phases using techniques Blackbox. Having tested using Blackbox techniques, educational game is a decent name recognition of animals used for students as a learning process.
Keywords: Mandarin, games, education

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Home Jurnal Mahasiswa TI GAME EDUKASI PENGENALAN NAMA HEWAN DALAM BAHASA MANDARIN MENGGUNAKAN ADOBE FLASH CS3 STUDI KASUS SD152 SIMPANGKATIS