Fransiskus Panca Juniawan
Teknik Informatika STMIK ATMA LUHUR PANGKALPINANG
Jl. Jend. Sudirman Selindung Lama Pangkalpinang Kepulauan Babel
email : franspanca@yahoo.com
Abstract
Educational Game is a game explicitely designed for teaching the players about certain subject. This research is about English game for student grade 2 SD St. Maria Mentok who meet dificulty to aware and recognize the English animal names. This game has four purposes they are; to assist students to learn, to find the result of the educational game “English animal names awareness” development which used adobe flash, to measure educational game feasibilty as a piooner in teaching and learning media and to know the students respons of their experience after using educational game. The research stage is started from data collection by using literary study and related topics games survey references the continued by identification and analysis system, designing, implementation and testing stage by using blackbox testing method. The result found that the educational game in recognizing animal names in English is proper for teaching and learning process.
Keywords : Game, Education, Adobe Flash, Animals
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